splutterfish即将发布brazil r/s 2.0

      技术 2005-8-31 17:42
splutterfish将在2005年秋季发布最新的brazil r/s 2.0,包括以下新功能
Advanced, flexible shaders allow for creating everything from photoreal to highly stylized cartoon renderings
Seamless integration in 3ds max/VIZ, which offers the most natural and efficient artist workflow of any renderer available
Production proven, scalable, full-latitude, and reliable core that delivers on jobs large and small
Complete lighting system including area lights, ambient occlusion, and 2 methods for full GI
Rendertime displacements, 3d motion blur, and implicit surface rendering
Core-level caching and on-demand buffer generation for irradiance, baking, and nearly infinite data handling
Enhanced workflow and comprehensive settings management tools for further streamlining artist workflow
Improvements throughout the system resulting in reduced memory footprint and better performance when combining disparate features

brazil是我接触最早的一个渲染器,最早是被它渲染的焦散效果吸引住了,就开始慢慢研究它.最早的brazil速度很慢,后来正式版发布了就好多了.
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