FLASH属性的控制!

      动画教程 2005-6-28 9:41
1。首先打开漂亮的FLASH2004 新建一MC 随便你画个什么东东都得 我只画了个矩形

2。分别建六个按钮 如图:

www.flash8.net/bbs/UploadFile/2005-1/20051224592124.gif

3.回到主场景添加两个图层 命名为按钮 MC 动作(此步可不做)在动作层里添加动作:

x=mc._x;
y=mc._y;
4.在MC层里 选中MC 把它的实例名称命名为:MC 我们给MC添加响应键盘事件的动作

onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) {
_x -= 15;
}
if (_x<=200) {
_x = 200;
}
if (Key.isDown(Key.RIGHT)) {
_x += 15;
}
if (_x>=550-_width) {
_x = 550-_width;
}
if (Key.isDown(Key.UP)) {
_y -= 20;
}
if (_y<=30) {
_y = 30;
}
if (Key.isDown(Key.DOWN)) {
_y += 20;
}
if (_y>=400-_height) {
_y = 400-_height;
}
}//这里只做小提示向左移动用- 向右移动用+ 向上移动用- 向下移动用+ 很困了就不加代码解析了!斑竹有神加加吧!
5。分别个六个按钮添加动作:

透明的按钮为:

on (release) {
mc._alpha -= 10;
if (mc._alpha<0) {
mc._alpha = 100;
}
旋转的按钮为:


on (release) {
mc._rotation += 30;

}
缩放按钮为:


on (release) {
mc._xscale *= 0.5;
mc._yscale *= 0.5;
if (mc._width<10) {
mc._xscale = 100;
mc._yscale = 100;
}
}
可见按钮为:


on (release) {
mc._visible -= 1;
}
数量按钮为:


on (release) {
if (i<3) {
i++;
}
duplicateMovieClip("mc", "mc"+i, i);
this["mc"+i]._x -= i*30;
this["mc"+i]._y -= i*20;
}
重置按钮为:


on (release) {
for (i=1; i<=3; i++) {
removeMovieClip("mc" +i);
}
mc._alpha = 100;
mc._rotation = 0;
mc._width = 210;
mc._height = 184;
i = 0;
mc._x = x;
mc._y = y;
}
做的不是很好 偶也菜鸟一个!

演示:http://www.flash8.net/bbs/UploadFile/2005-1/200512255910771.swf
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