code:
function gameOver() {
attachMovie("gameOver", "gameOverr", _root.getNextHighestDepth(), {_x:180, _y:155});
for (i=0; i<hang; i++) {
for (j=0; j<lie; j++) {
delete block[i][j].onRelease;
}
}
}
hang = 5;
lie = 5;
ranLei = 4;
var block:Array = new Array();