//第一个可以看到图形效果的代码
If you have seen our first examples, you may have wondered, if we can do more with a MovieClip than just trace. And yes indeed, the good old drawing api is still intact. It was just pushed down to the member MovieClip.graphics.
//使用MovieClip同trace一样需要导入相应的文件
Additionally there are new methods like drawRect and drawCircle, which make drawing a lot more convenient these days.
Cheers,
Ralf.
/////////////////
因为是个人读书的笔记,所以没有进行翻译,只是对其中关键地方进行注释。如有错误欢迎指出。
原文转载自: www.he
lpqlodhelp.com/blog/
If you have seen our first examples, you may have wondered, if we can do more with a MovieClip than just trace. And yes indeed, the good old drawing api is still intact. It was just pushed down to the member MovieClip.graphics.
//使用MovieClip同trace一样需要导入相应的文件
package { import flash.display.MovieClip; public class Test extends MovieClip { public function Test() { var bgColor:int = 0xff0000; var size:int = 400; var count:int = 300; graphics.beginFill(bgColor); for( var i:int=0; i<count; i++){ graphics.lineTo( Math.floor(size*Math.random()), Math.floor(size*Math.random())); } graphics.endFill(); } } }
Additionally there are new methods like drawRect and drawCircle, which make drawing a lot more convenient these days.
Cheers,
Ralf.
/////////////////
因为是个人读书的笔记,所以没有进行翻译,只是对其中关键地方进行注释。如有错误欢迎指出。
原文转载自: www.he
lpqlodhelp.com/blog/
回复Comments
{commenttime}{commentauthor}
{CommentUrl}
{commentcontent}