//遇到一个问题,就是动态文本的alpha不知道怎么改变???
//郁闷的说
songTitle.setMask(mask);
//////////////////////////系统初始化
playinfo.info.text = "loading...";
mylist._visible = false;
processbar._xscale = 1;
load_bar._xscale = 1;
var listsongs = false;
var loadlist = false;
var load_song = false;
var mySound = new Sound();
var songs = new Array();
var nowSong, nextIndex, playtime, nowTitle, nowIndex, songNum;
var sTemp;
///////////////////
var songlist = new XML();
songlist.ignoreWhite = true;
songlist.load("playlist.xml");
songlist.onLoad = function(e) {
if (e) {
sTemp = songlist.firstChild.firstChild;
songs.push([sTemp.attributes.title, sTemp.attributes.url]);
while (sTemp.nextSibling != null) {
sTemp = sTemp.nextSibling;
songs.push([sTemp.attributes.title, sTemp.attributes.url]);
}
for (var k = 0; k<songs.length; k++) {
mylist.mysong.addItem({label:songs[k][0], data:songs[k][1]});
}
nowSong = songs[0][1];
nowTitle = songs[0][0];
nowIndex=0;
songNum = songs.length;
loadlist = true;
mylist.mysong.addEventListener("change", myplay);
playinfo.info.text = "load complete!";
} else {
trace("error");
}
};
var myplay = new Object();
myplay.change = function(e) {
clearInterval(mymove);
clearInterval(myload);
processbar._xscale = 1;
load_bar._xscale = 1;
songTitle._x = 160;
load_song = false
nowSong = e.target.selectedItem.data;
nowTitle = e.target.selectedItem.label;
nowIndex = e.target.selectedIndex;
trace(nowIndex);
playinfo.info.text = "loading...";
mySound.stop();
doPlay(nowSong);
};
//Functions for doing play....
function doPlay(url:String) {
songTitle.title.text = nowTitle;
mymove = setInterval(moveTitle, 150);
myload = setInterval(loadbar, 50);
if (load_song == true) {
mySound.start(playtime/1000);
} else {
loadsong(url);
}
}
function doStop() {
mySound.stop();
clearInterval(mymove);
clearInterval(myload);
playinfo.info.text = "Stop";
playtime = 0;
}
//getNextsongs
function getNext() {
mySound.stop();
load_song = false;
clearInterval(mymove);
clearInterval(myload);
processbar._xscale = 1;
load_bar._xscale = 1;
playinfo.info.text = "loading...";
songTitle._x = 160;
nextIndex = nowIndex+1;
if (nextIndex>songNum-1) {
nextIndex = 0;
}
trace(nextIndex);
nowSong = songs[nextIndex][1];
nowTitle = songs[nextIndex][0];
trace(nowSong);
doPlay(nowSong);
}
function getLast() {
mySound.stop();
load_song = false;
clearInterval(mymove);
clearInterval(myload);
processbar._xscale = 1;
load_bar._xscale = 1;
playinfo.info.text = "loading...";
songTitle._x = 160;
nextIndex = nowIndex-1;
if (nextIndex<0) {
nextIndex = songNum-1;
}
nowSong = songs[nextIndex][1];
nowTitle = songs[nextIndex][0];
doPlay(nowSong);
}
function moveTitle() {
songTitle._x = songTitle._x-2;
if (songTitle._x<-150) {
songTitle._x = 160;
}
}
function doPause() {
if (playinfo.info.text != "Pause") {
mySound.stop();
clearInterval(mymove);
clearInterval(myload);
playinfo.info.text = "Pause";
playtime = mySound.position;
} else {
mymove = setInterval(moveTitle, 150);
playinfo.info.text = "Play";
myload = setInterval(loadbar, 50);
mySound.start(playtime/1000);
}
}
//Functions for show playing info
function loadsong(url:String) {
mySound.stop();
mySound.loadSound(url, true);
mySound.onLoad = function(e) {
if (e) {
load_song = true;
} else {
playinfo.info.text = "load Error";
}
};
mySound.onSoundComplete = function() {
trace("over");
getNext();
};
}
function loadbar() {
m = mySound.getBytesLoaded();
n = mySound.getBytesTotal();
if (n>0) {
loadinfo = m/n*100;
load_bar._xscale = m/n*100;
}
if (mySound.position>1000) {
playinfo.info.text = "Play";
}
playtime = mySound.position;
processbar._xscale = mySound.position/mySound.duration*100;
}
//为按钮定义事件
list_ck.onPress = function() {
if (listsongs == false) {
listsongs = true;
mylist._visible = true;
} else {
mylist._visible = false;
listsongs = false;
}
};
pause_ck.onPress = doPause;
stop_ck.onPress = doStop;
last_ck.onPress = getLast;
next_ck.onPress = getNext;
play_ck.onPress = function() {
if (loadlist == true) {
clearInterval(myload);
clearInterval(mymove);
playinfo.info.text = "loading";
doPlay(nowSong);
}
};
//郁闷的说
songTitle.setMask(mask);
//////////////////////////系统初始化
playinfo.info.text = "loading...";
mylist._visible = false;
processbar._xscale = 1;
load_bar._xscale = 1;
var listsongs = false;
var loadlist = false;
var load_song = false;
var mySound = new Sound();
var songs = new Array();
var nowSong, nextIndex, playtime, nowTitle, nowIndex, songNum;
var sTemp;
///////////////////
var songlist = new XML();
songlist.ignoreWhite = true;
songlist.load("playlist.xml");
songlist.onLoad = function(e) {
if (e) {
sTemp = songlist.firstChild.firstChild;
songs.push([sTemp.attributes.title, sTemp.attributes.url]);
while (sTemp.nextSibling != null) {
sTemp = sTemp.nextSibling;
songs.push([sTemp.attributes.title, sTemp.attributes.url]);
}
for (var k = 0; k<songs.length; k++) {
mylist.mysong.addItem({label:songs[k][0], data:songs[k][1]});
}
nowSong = songs[0][1];
nowTitle = songs[0][0];
nowIndex=0;
songNum = songs.length;
loadlist = true;
mylist.mysong.addEventListener("change", myplay);
playinfo.info.text = "load complete!";
} else {
trace("error");
}
};
var myplay = new Object();
myplay.change = function(e) {
clearInterval(mymove);
clearInterval(myload);
processbar._xscale = 1;
load_bar._xscale = 1;
songTitle._x = 160;
load_song = false
nowSong = e.target.selectedItem.data;
nowTitle = e.target.selectedItem.label;
nowIndex = e.target.selectedIndex;
trace(nowIndex);
playinfo.info.text = "loading...";
mySound.stop();
doPlay(nowSong);
};
//Functions for doing play....
function doPlay(url:String) {
songTitle.title.text = nowTitle;
mymove = setInterval(moveTitle, 150);
myload = setInterval(loadbar, 50);
if (load_song == true) {
mySound.start(playtime/1000);
} else {
loadsong(url);
}
}
function doStop() {
mySound.stop();
clearInterval(mymove);
clearInterval(myload);
playinfo.info.text = "Stop";
playtime = 0;
}
//getNextsongs
function getNext() {
mySound.stop();
load_song = false;
clearInterval(mymove);
clearInterval(myload);
processbar._xscale = 1;
load_bar._xscale = 1;
playinfo.info.text = "loading...";
songTitle._x = 160;
nextIndex = nowIndex+1;
if (nextIndex>songNum-1) {
nextIndex = 0;
}
trace(nextIndex);
nowSong = songs[nextIndex][1];
nowTitle = songs[nextIndex][0];
trace(nowSong);
doPlay(nowSong);
}
function getLast() {
mySound.stop();
load_song = false;
clearInterval(mymove);
clearInterval(myload);
processbar._xscale = 1;
load_bar._xscale = 1;
playinfo.info.text = "loading...";
songTitle._x = 160;
nextIndex = nowIndex-1;
if (nextIndex<0) {
nextIndex = songNum-1;
}
nowSong = songs[nextIndex][1];
nowTitle = songs[nextIndex][0];
doPlay(nowSong);
}
function moveTitle() {
songTitle._x = songTitle._x-2;
if (songTitle._x<-150) {
songTitle._x = 160;
}
}
function doPause() {
if (playinfo.info.text != "Pause") {
mySound.stop();
clearInterval(mymove);
clearInterval(myload);
playinfo.info.text = "Pause";
playtime = mySound.position;
} else {
mymove = setInterval(moveTitle, 150);
playinfo.info.text = "Play";
myload = setInterval(loadbar, 50);
mySound.start(playtime/1000);
}
}
//Functions for show playing info
function loadsong(url:String) {
mySound.stop();
mySound.loadSound(url, true);
mySound.onLoad = function(e) {
if (e) {
load_song = true;
} else {
playinfo.info.text = "load Error";
}
};
mySound.onSoundComplete = function() {
trace("over");
getNext();
};
}
function loadbar() {
m = mySound.getBytesLoaded();
n = mySound.getBytesTotal();
if (n>0) {
loadinfo = m/n*100;
load_bar._xscale = m/n*100;
}
if (mySound.position>1000) {
playinfo.info.text = "Play";
}
playtime = mySound.position;
processbar._xscale = mySound.position/mySound.duration*100;
}
//为按钮定义事件
list_ck.onPress = function() {
if (listsongs == false) {
listsongs = true;
mylist._visible = true;
} else {
mylist._visible = false;
listsongs = false;
}
};
pause_ck.onPress = doPause;
stop_ck.onPress = doStop;
last_ck.onPress = getLast;
next_ck.onPress = getNext;
play_ck.onPress = function() {
if (loadlist == true) {
clearInterval(myload);
clearInterval(mymove);
playinfo.info.text = "loading";
doPlay(nowSong);
}
};
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