.Select two faces, either on the same object or two different objects, then hit the Connect Face button in the functions tab.
.Division slider - Number of divisions on the connection.
."Verts to Slide the connection" slider -- will rotate the connection by the number selected.
.VERSION 1.63 -- Figured out the connectFace function wasn't loading with Tartarus.
Tartarus Pulldown --
.Added Connect Face and the Animation Assistant
Animation Assistant --
.Select all of your controllers and remember your selection;
"Remember Selected" & "Select Remembered" & "Clear Memory"
.Animation Recall and Mirror ---
,Key Current Frame
,Mirror Selected --
'Flip first controllers attributes to second
,Recall Frame on Selected --
'Slider gets attributes from chosen frame
**Frame picked doesn't need to have a key.
,Mirror positioning with first selected --
'Mirror from first selected onto second from the frame picked by the slider.
,Mirror Attributes on current controls --
'Mirror control with itself over the axis
**Good for the spine, head, neck controls
.Animation Looper ---
,Set the first and last frame of your animation, then set the range, start loop frame and end loop frame.
,Bake Looped Keys --
'Will replicate all keys within the start and end animation frames.
++ Upcoming Changes
The Extended Selector Tools (Even further extended) --
.Only in the past few days, many many ideas for selection tools came to mind. The next version will have many more Selector options for selecting based on different variables.
The Animation Assistant --
.The Animation Looper will have a working Loop by Count
--This will allow you to loop a range of keyframes a # of times rather than loop a cycle until the range selected is filled with keyframes.
.Noise and randomizing options
--Offset your baked keyframes with a randomizer, giving uniqueness to every cycle baked out
Tartarus Artisan Tools --
.Hopefully by next release, at least a few of the polygon sculpting brushes will be implemented.
.What you can hope to see --
-- Reflection over any and all axises
** Reflect actions over X, over Y, over Z, or a mix of all 3 axises
-- Brushes to integrate with Mayas soft selection, allowing for fall off from a large sculpt
-- Geometry Brain implemented into the brushes
-= I'm hoping to get different levels of sculpts to be remembered so you can slide between sculpts of the model, oh and yes, realize they are implementing mudbox into maya for 2009
(** Tartarus will always be a work-in-progress, this modeling tool set will never be complete, there will always be more ideas to script and add. **)
Thanks for ideas --
Bryan Brown
Bo O'Connor
Jordan Harvey
Testing --
Bo O'Connor
Jordan Harvey
While going through the steps of modeling, I've created a tool box with everything I needed to get a model created fast and some extra tools I've needed for tweeking or saving my butt on a rigging explosion. Now I'm still only a student in school (Kevin Edzenga, going to be Senior at the School of Visual Arts), but these tools have braught my time modeling as an intermediate to a new level.
I started writing them around early december 2007 and I haven't gone a day without using things like the quad sphere for a fast base to work into a head. Or the geometry brain to remember work I'd do with the sculpt geo tool. I would undo a bunch of sculpts back, and remember back to the point those verticies were at by using a slider to slider between both points, like a temparary blend shape.
The read me should have some information about each tool. I will be updating the help pulldowns for each tool in later versions.
This tool bin is rather large and I've altered my own workflow arround some of the functions I've written. So the forum should provide some further information about Tartarus.
-Kevin Edzenga
------------------------------------------------------------------------------
- Some of the Functions -
- Animation Assistant -
- Quad Sphere -
- Geometry Brain -
------------------------------------------------------------------------------
Index from the Read Me :
""""
++ Tartarus Functions and Tools -- Index
-- Functions
-Edge Ring Evaluation
.Smart Evaluation
`Smart Split Geometry
`Smart Reduce Geometry
.Fast Evaluation
-Split Selected Edge Ring
-Collapse Selected Edge Ring
.To Edge Ring and Collapse
.To Edge Loop and Delete
-Connect Face ***** ADDED TO VERSION 1.60
-Align Edges To Axis
.To Border/Edge Loop and Align
.To Selected Center and Align
-Combine Object Halves
-Build Normal Map
-Retopologizing
.Smart Reduce
.Manual Reduce
.Pull Cage to High Res Mesh
`Vertex To Same Number Vertex (Fastest)
`Vertex To Closest Vertex (Medium)
`Vertex To Face Normal Direction (Slowest)
-- Tools
-Generate Quad Sphere
.Create Quad Sphere
.Update Quad Sphere
.X Y Z Detail control
.Sphere Diameter Control
-Geometry Brain
.Memorize Vertices Locations
.Remember Vertices Locations
-Selectables
.Add Selected To "Select List"
.Select "Select List"
.Deselect "Select List"
.Toggle "Select List"
.Select and Clear "Select List"
.Clear "Select List"
-Selector Tools ---
.Radius Range Selection
.Random Selection
-Speed Up Maya Tools ---
.Isolate Selected
.Isolate Unselected
-- Animation Assistant ***** ADDED TO VERSION 1.60
-Remember Selected
-Select Remembered
-Clear Memory
-Animation Recall and Mirror ---
.Key Current Frame
.Mirror Selected
.Recall Frame on Selected
.Mirror positioning with first selected
.Mirror Attributes on current controls
-Animation Looper ---
,Set the first and last frame of your animation, then set the range, start loop frame and end loop frame.
,Bake Looped Keys
***** Sculpting Tools are being developed
***** The brushes do not exist in any form in this version
-Sculpt Geometry Tool
.Push
.Pull
.Smooth
.Relax
.Erase
.Pinch ** Should be in Next Release
.Bulge ** Should be in Next Release
.Enlarge ** Should be in Next Release
.Shrink ** Should be in Next Release
.Invert
.Flatten
.Move ** Should be in Next Release
.Conform
.Clone
.History
.Continue
.Design
""""
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